A flight becomes a globe, not a straight line
Every flight on the trip draws its own globe on its card — the great-circle route between the two airports, the actual shortest path a plane flies, not the straight line a flat map would draw. It's built from the flight's own coordinates, the same pair the boarding pass already carries.
Tap it and it opens full-screen: drag to spin the globe and zoom into the route, with the distance in miles set beside it. A flight whose airports Stub hasn't resolved to coordinates yet keeps the plain layout instead of a broken globe.
Every pin, in itinerary order
Zoom out from one flight and the whole trip is the other scale: the map numbers your stops in the order you'll reach them, not the order you added them — a lodging booked last still gets whatever number its dates put it at. The line between them is the itinerary, drawn.
The pins come from the trip itself
There's no separate map to keep in sync. A lodging, a place, an activity with a location attached — anything with coordinates on the trip already — is a pin, the moment it exists. Move the trip and the map moves with it, because it's the same record.
Not everything gets one: a dive site or an open stretch of reef has nothing worth drawing a pin over, so the trip carries no coordinates for it rather than a pin sitting on a blank patch of ocean.
A stop with no time keeps its pin and loses its number
Add a place with no time attached — a restaurant you're thinking about, somewhere a friend mentioned — and it still gets a pin. It just doesn't get a number, and the route line doesn't detour through it: numbering and the line both follow the schedule, and an unscheduled stop has none.
Where it lives
- App
- Your trips
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